/*
** Copyright (C) 2011 Viens Yann
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef GAMEBREAKOUTH_HPP_
# define GAMEBREAKOUTH_HPP_

#include "AGame.hpp"
#include "Racket.hpp"
#include "Ball.hpp"
#include "ObjectDetector.hpp"
#include "BreakOutLevelLoader.hpp"

class	GameBreakOut: public AGame
{
public:
  GameBreakOut();
  ~GameBreakOut();
  void		start();
  void		stop();

  IplImage*	gameAction(IplImage* input) throw (LevelError);
  void		event(IplImage* input);
  void		move();
  void		draw(IplImage* screen);

private:
  void			initRacket(const int width = -1, const int height = -1);
  void			checkCollisions();
  bool			checkEndLevel() throw (LevelError);
  bool			checkLoadedRessources() throw (LevelError);


  Racket		_racket;
  ObjectDetector*	_detector;
  BreakOutLevelLoader	_loader;
  char			_level;
  std::list<Brick*>*	_bricks;
  std::list<Ball*>	_balls;

  Brick			_borderLeft;
  Brick			_borderRight;
  Brick			_borderTop;

  void			deleteBricks();

};

#endif // !GAMEBREAKOUTH_HPP_
